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Designer Diary: I Knew We Shoulda Made a Left Turn at Albequerque

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Welcome to Fireball Island!

March 29, 2018

Fireball Island Design Diary 6

We’re almost there! The Kickstarter begins on Tuesday, April 3rd, at approximately noon EDT. We’re so excited to finally launch this thing. So for our final design diary, we wanted to show off the island itself. You’ve already seen some of it and heard a bit about the design challenges, but it’s hard to overstate the significance of the island as a part of board gaming history. There was never anything in board games like it before, and not many have even attempted anything like it since. (And after going through the development process, I can understand why.) It remains one of the purest marriages of game and toy, such that one part of it couldn’t live without the other. We hope our new design shows how much effort we invested in respecting that legacy and building on it to make something even grander. So, without further ado:

And the full 360:

Work it, Vul-Kar!

I’m so proud of the effort put in by the whole team, but I want to mention a few people in particular. The original layout of the island was developed by Rob Daviau and J.R. Honeycutt. Mike Gray came up with the initial “stacked island” concept. Noah Adelman drafted the initial 3D designs. Chad Hoverter sculpted the accouterments, including the ladder, bridges, trees, and Vul-Kar himself. The staff at Design Innovation took the initial concept and turned it into a tangible thing. Jason Taylor created the artistic treatment. And our team at Longshore, especially our good friend, Jon, who have worked tirelessly with us to tweak every last millimeter of the island to make it hum.

As a final reminder, we will be sending out a preview link to the Kickstarter on Monday via our company newsletter. If you want to get in on that, make sure you are signed up. If not, go to our website and enter your email address in the form on the right-hand side of the page.