by Justin Jacobson | Mar 29, 2018 | Designer Diary
We’re almost there! The Kickstarter begins on Tuesday, April 3rd, at approximately noon EDT. We’re so excited to finally launch this thing. So for our final design diary, we wanted to show off the island itself. You’ve already seen some of it and...
by Justin Jacobson | Mar 27, 2018 | Designer Diary
We’re one week away, folks. Next Tuesday, April 3rd, hopefully around noon EST, we’ll be launching the Kickstarter for Fireball Island: The Curse of Vul-Kar. We’ve ordered the giant ribbon and are sharpening the giant scissors. We’re excited to send this out in the...
by Justin Jacobson | Mar 22, 2018 | Designer Diary
When we started working on Fireball Island, the first thing we did was brainstorm ideas for features, themes, and mechanisms we could add to the original. These ranged from the cool-but-impractical (using actual water on the board) to the likely-to-elicit-lawsuit...
by Justin Jacobson | Mar 20, 2018 | Designer Diary
Let’s make one thing perfectly clear: The island is out to get you. Fireballs, of course. But there’s a whole lot more on the island that will have you running for your life. This smaller expansion introduces two new threats. The crouching tiger introduces...
by Justin Jacobson | Mar 8, 2018 | Designer Diary
The original Fireball Island was a path game. It had a start and it had a finish. There were a few choices along the way but it was essentially one long race. Players rolled a die to move, chasing each other, with the winner being the first person to make it to the...