by Justin Jacobson | Mar 6, 2018 | Designer Diary
Fireball Island Design Diary 2 In the first Design Diary, we talked about the design of the island itself. Making it look cool was important. But Fireball Island: The Curse of Vul-Kar is a game, and we knew we had to make it great. But we had to start by asking...
by Justin Jacobson | Mar 1, 2018 | Designer Diary
Fireball Island Design Diary 1 When we finally acquired the license to bring back Fireball Island – after a round of cheering – the full measure of the task before us finally sunk in. This was, by far, the most requested game for us to bring back. People have such...
by Justin Jacobson | Jan 8, 2018 | Designer Diary
2017 was an amazing year for Restoration Games. When Rob and I started this wild venture a little over a year ago, we said our goal for Restoration was: Be a year-two company in year one and a year-five company in year two. I think we lived up to the first half of...
by Justin Jacobson | Dec 5, 2017 | Press Releases
Sometimes it’s just about brute force and iron will. Hats off to Nick M. aka @ShredDemon on twitter, who sent a deluge of entries from lemons to sharks to Christmas trees. His hard work paid off, as he’s last month’s winner. In honor of the effort,...
by Justin Jacobson | Oct 5, 2017 | Press Releases
We just finished our September drawing for our Fireball Island contest. We’ve had some amazing submissions, and we’re very excited to see what creative things you all come up with. Congratulations to our August winner, John du Bois, and our September...