by Justin Jacobson | Mar 8, 2018 | Designer Diary
Fireball Island Design Diary 3 The original Fireball Island was a path game. It had a start and it had a finish. There were a few choices along the way but it was essentially one long race. Players rolled a die to move, chasing each other, with the winner being the...
by Justin Jacobson | Mar 6, 2018 | Designer Diary
Fireball Island Design Diary 2 In the first Design Diary, we talked about the design of the island itself. Making it look cool was important. But Fireball Island: The Curse of Vul-Kar is a game, and we knew we had to make it great. But we had to start by asking...
by Justin Jacobson | Mar 1, 2018 | Designer Diary
Fireball Island Design Diary 1 When we finally acquired the license to bring back Fireball Island – after a round of cheering – the full measure of the task before us finally sunk in. This was, by far, the most requested game for us to bring back. People have such...
by Justin Jacobson | Jan 8, 2018 | Designer Diary
2017 was an amazing year for Restoration Games. When Rob and I started this wild venture a little over a year ago, we said our goal for Restoration was: Be a year-two company in year one and a year-five company in year two. I think we lived up to the first half of...
by Katie Stapko | Aug 18, 2017 | Designer Diary
A year ago, almost to the day, Rob and I started this wild ride, finding old games, fixing them up, and bringing them back for the modern gamer. From the beginning, we were committed to getting feedback from you, the fans. We ran a survey, including a place to suggest...
by Justin Jacobson | Apr 8, 2017 | Designer Diary
The Stop Thief! Kickstarter campaign is entering its final hours. By every measure it’s been a huge success. But we’d like to finish strong, so I’m posting this to talk a little more directly about why Stop Thief! is a great game, how it fits into...