by Justin Jacobson | Mar 20, 2018 | Designer Diary
Let’s make one thing perfectly clear: The island is out to get you. Fireballs, of course. But there’s a whole lot more on the island that will have you running for your life. This smaller expansion introduces two new threats. The crouching tiger introduces...
by Jason Taylor | Mar 15, 2018 | Designer Diary
The last adventurer has been stranded on Fireball Island a long time. He knows every cave, every path, every snake hole, fire pit, and bug. He has a thing or two to teach the rookies. The Last Adventurer expansion pack includes: The Last Adventurer figure to increase...
by Justin Jacobson | Mar 8, 2018 | Designer Diary
Fireball Island Design Diary 3 The original Fireball Island was a path game. It had a start and it had a finish. There were a few choices along the way but it was essentially one long race. Players rolled a die to move, chasing each other, with the winner being the...
by Justin Jacobson | Mar 6, 2018 | Designer Diary
Fireball Island Design Diary 2 In the first Design Diary, we talked about the design of the island itself. Making it look cool was important. But Fireball Island: The Curse of Vul-Kar is a game, and we knew we had to make it great. But we had to start by asking...
by Justin Jacobson | Mar 1, 2018 | Designer Diary
Fireball Island Design Diary 1 When we finally acquired the license to bring back Fireball Island – after a round of cheering – the full measure of the task before us finally sunk in. This was, by far, the most requested game for us to bring back. People have such...
by Justin Jacobson | Jan 8, 2018 | Designer Diary
2017 was an amazing year for Restoration Games. When Rob and I started this wild venture a little over a year ago, we said our goal for Restoration was: Be a year-two company in year one and a year-five company in year two. I think we lived up to the first half of...