Board Game Necromancer
Justin is an attorney. Damn good one. But mostly he loves games. So, after 20 years in the halls of justice, he gave that all up to start Restoration Games. How’s that going? You can tell the answer by the big grin on his face. Justin lives in South Florida with his wife (a “real” attorney), his two daughters, their dog Shyann (lab-whippet mix), and Laurel the cat (ragdoll). Between Justin and Rob, Justin is definitely the better cook. Game-wise, Justin likes to play all sorts of games from heavy Euros to pure Ameritrash, kids games with the kids, solo games with, well, himself. His favorite game of all time is Robinson Crusoe by Ignacy Trzewiczek, published by Portal Games. (But his second favorite game is Pandemic Legacy: Season 1.) Justin runs the day-to-day operations of Restoration Games, which means that when something goes wrong, it’s his fault. But don’t worry, he’ll fix it!
Chief Restoration Officer
Rob is a game designer and has been for more than two decades now. As Chief Restoration Officer at Restoration Games, his job is to find old games, fall in love with them again, and then edit and polish them for modern times. This means playing a lot of old games, which is a burden but someone has to do it. Rob lives in western Massachusetts with his wife and kids (although one is going off to college!) and designs original games in addition to restoring old ones. He has a passion for baseball and history, even so far as to have his college degree in Classical Civilizations. Rob has been a professor, copywriter, and PROFESSIONAL COOK, JUSTIN. He cut his teeth on 1st Edition AD&D and never stopped being a gamer.
Visual Restoration Wizard
Despite his obvious lack of rhythm Jason is known to rock a nasty air drum solo in the middle of a brainstorm session. This explains the numerous dents on his Wacom pen and pencils. Jason brings that same enthusiasm into all his design and illustration projects. But of all the projects he’s ever worked on, board games are by far his favorite. No other project offers such a large and varying canvas to paint stories onto. His favorite game is a toss-up between Settlers of Catan (when he can convince 2 out of 3 of his kids to play), Heroscape, and Star Wars: Escape From Death Star (1977) (the first board game he ever played). Jason handles all of the art direction and graphic design for us. Basically, he is the guy who makes all of our stuff look amazing. And he has graciously offered to judge the cook-off between Rob and Justin.
Lindsay Daviau began her illustrious career in tabletop games at Hasbro, where she served as graphic designer and art director on projects such as Heroscape, Sorry Sliders, Bop It!, Guess Who, and many more. She began working with Restoration Games to help out during the hectic production schedule on the company’s first three games and quickly revealed herself to be invaluable. As Production Superhero, she not only helps make the games look good, she makes sure they get done right and on time. Just so happens, the company’s CRO, Rob Daviau, is her husband. So she’s officially banned from judging the cook-off. Sorry, that’s just the way it is.
In the dark drear that is the Internet, Suzanne is a bucketful of sunshine. She has been a vocal advocate for inclusiveness, diversity, and accessibility in the hobby —- core principles of Restoration Games. As Master of Fireworks, she makes sure people take notice of everything we’re doing and that we put on a good show, from our digital face to community outreach to convention presence. As for the cookoff, she has one thing to say: “May the best pie win!”
Jenn wrangles the chaos.
Summoning the pivot tables.
In-House Time Traveler
Brian got his start in video games but soon realized the tabletop world was for him. Since 2016, he has been melding story and mechanics together to make games come alive. Brian has worked with Restoration Games since 2019 as the In-House Time Traveler, updating games that came out before he was born. His job is to make sure all the rules and story fit into the updated box, in part by shaving off the prickly bits through tons of playtesting. When it comes to the cookoff, as long as he gets to eat good food, he’s happy.
Manning the Gribeauvals.
The Technicolor Wrench
As a classic car enthusiast, Ian sees the similarities between cars and games — both mechanical works of art. That is his approach when he restores cars and and games. Ian found his calling “in the paint booth” creating art files, alongside Jason and Lindsay, making sure games and marketing are ready to roll. Ian got started in the games industry in the late 90’s, working for Wizards of the Coast retail, running Friday Night Magic and Warhammer leagues. This started his motor towards game design, and led to his own wooden abstract game, Convert. Ian spent 6 years doing graphic design, illustration ,and game development for Breaking Games. He was also their point of contact for conventions and trade shows. Today, you might hear him roaring around the Philadelphia suburbs in his diesel-swapped ‘95 jeep, pretending he’s one of the cars in Thunder Road: Vendetta.
Josh gets games on tables. When he is not creating a shipping plan or updating a dataset, you can often find him playing board games, building his comic collection, or discovering new music. Josh has a particular interest in collecting banned and ‘pre-code’ horror comics from the 50s. When not investing time into his hobbies, he also loves to meet new people and learn about their experiences. Josh’s friends often describe him as “not funny” and “from Ohio.”
Frown Inversion Engineer
While not working in the frown mines, Josh H. works as a freelance writer and editor for ttrpgs. He’s specialized in support class skills in the board game industry, helping a variety of companies with customer service and conventions. He also is an axe throwing coach, and competes in axe and knife throwing tournaments. He regularly checks if his friends are ghosts, and if they’re hydrated.