by Justin Jacobson | Mar 22, 2018 | Designer Diary
Fireball Island Design Diary 4 When we started working on Fireball Island, the first thing we did was brainstorm ideas for features, themes, and mechanisms we could add to the original. These ranged from the cool-but-impractical (using actual water on the board) to...
by Justin Jacobson | Mar 20, 2018 | Designer Diary
Let’s make one thing perfectly clear: The island is out to get you. Fireballs, of course. But there’s a whole lot more on the island that will have you running for your life. This smaller expansion introduces two new threats. The crouching tiger introduces...
by Justin Jacobson | Mar 8, 2018 | Designer Diary
Fireball Island Design Diary 3 The original Fireball Island was a path game. It had a start and it had a finish. There were a few choices along the way but it was essentially one long race. Players rolled a die to move, chasing each other, with the winner being the...
by Justin Jacobson | Mar 6, 2018 | Designer Diary
Fireball Island Design Diary 2 In the first Design Diary, we talked about the design of the island itself. Making it look cool was important. But Fireball Island: The Curse of Vul-Kar is a game, and we knew we had to make it great. But we had to start by asking...
by Justin Jacobson | Mar 1, 2018 | Designer Diary
Fireball Island Design Diary 1 When we finally acquired the license to bring back Fireball Island – after a round of cheering – the full measure of the task before us finally sunk in. This was, by far, the most requested game for us to bring back. People have such...